1) - If enabled, prevents Snipers from scoping in while using Jump Pads.
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1.0) - Multiply crouching players' height by this much when using Jump Pads. 1.0) - Multiply crouching players' speed by this much when using Jump Pads. 700.0) - How fast players will be launched vertically by Jump Pads. 700.0) - How fast players will be launched horizontally by Jump Pads. 347.0) - Interval between chat announcements about the plugin. (2 - BoostPads only, 3 - JumpPads only) pads_announce (def. You can re-deploy a Pad to change its Pad type.Ĭurrent translation languages: English. They spawn with 50HP, and have a max HP of 100 (like Mini-Sentries). Pads, unlike Teleporters, are totally independent from one another. You select your desired Pad by rotating before building. Jump: Launches allies up and forwards in the direction they're moving.
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Get Source (_AutoKickWhenFull.sp - 5.5 KB)ĮngiPads adds the ability for Engineers to replace their Teleporters with custom buildings (Pads).īoost: Gives allies a speed boost for a short duration. Tested in Left 4 dead but should work in other gamesĭetection is based on Button changes and mouse movement.Īnd checks for convar sv_visiblemaxplayers if it's -1 or not found will use GetMaxHumanPlayers() instead Github Repo These adminflags are immune to autokicking.
#HOW TO GET SOURCEMOD PLUGINS FOR OFFLINE FULL#
This file was auto-generated by SourceMod (v1.) // ConVars for plugin "_AutoKickWhenFull.smx" // (Seconds)afk time before they will get kicked // - // Default: "420" // Minimum: "1.000000" konfull_afk_time "420" // check spec team like players for movement // - // Default: "0" konfull_check_spec_for_movement "1" // Should we only kick when server is full // - // Default: "1" konfull_kick_on_full "1" I could not really find a plugin that autokick afk player(s) while the server is full, so I made one :D.